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Awesome graphics that makes it look like the characters and background are from an animated movie rather than digital sprites.Its also one of the best licensed games of all time too in my opinion.
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It’s not quite the classic I remember but is still a fantastic game overall. And yet it still managed to outclass the majority of its platformer contemporaries. In ClosingĪladdin was given first class treatment despite its short development cycle. There are spikes here and there but most will finish it in an afternoon despite is length. One decision that I actually applaud is the lack of bosses the game doesn’t need it to be challenging. Extra lives and continues are in ready supply, I imagine as a means to offset the game’s more difficult moments.
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However health power-ups and bonus round icons are practically everywhere. The previously mentioned problems result in cheap hits and death. But when bad design creeps in it can be frustrating.Īladdin difficulty is hard to gauge for a few reasons which is surprising considering its target audience. When everything is working fine the game is absolutely thrilling. It also isn’t always clear where to go, with far too many blind leaps of faith. These are flaws carried over from prior Virgin games, of which Aladdin used the same modified engine. The collision detection isn’t the greatest either. It isn’t always clear what parts of the background are interactive, leading to cheap deaths and backtracking. Not necessarily because it was designed that way but because of its level design. This is a slower, more methodical platformer. It’s an enjoyable ride that captures the high points of the flick but not without some bumps along the way. At eleven levels this is a pretty long by platformer standards. The Genie takes you through a trippy excursion in his lamp before leaving you in the palace for the final battle. Aladdin doesn’t quite make it in time before it collapses but never fear. The journey begins in the streets of Aggrabah before spending some time in the Cave of Wonders.
DISNEYS ALADDIN SEGA FINAL BATTLE FULL
The game mirrors the plot of the film pretty closely, only dovetailing to expand certain events into full levels. Extra lives are pretty easy to come by surprisingly, and for a reason I’ll get to. There are many items to collect jewels act as currency to buy chances at the bonus game or apples. With the right timing you can also reflect projectiles. The sword has medium range but can also parry attacks. It’s a departure from the movie but does make the game more interesting. Aladdin is equipped with a sword as well as apples for long range attacks. Even though it was released in 1993 Aladdin remains one of the system’s best looking games.Īladdin is equal parts platformer and action game. There is lavish amount of detail in every environment I’m running out of ways to praise the visuals. Despite the system’s color limits the game almost seems as though it were ripped straight from the animation cels. The presentation doesn’t stop with its animation. Aladdin has a reaction for every situation and I found myself purposely trying to see what his reaction would be at every turn. Every single sprite moves with a level of grace we still don’t see quite as often today. We are four generations removed and yet the game is still magical in motion. You can’t talk about this version of Aladdin without mentioning the animation. Oh, and there’s a damn good game in there as well. That Aladdin turned out better than titles with two times its development cycle says a lot about its creators. This process enabled the amazing animation seen in the game and would be featured in further titles such as the Lion King and the Jungle Book. Not only that, a technique called Digicel was pioneered to transfer the hand drawn artwork directly into the game. With that in mind it’s amazing that it all came together in less than six months. A 3-way deal was struck, with Virgin handling programming, Disney the animation, and Sega the bug testing and marketing. After switching developers mid cycle Sega were left with little time to get the game out at the same time as the home video release. That the game turned out so well is almost a miracle given its development cycle. While the gameplay does not completely match its animation the game is still pretty good if a bit frustrating. The result was one of the most technically impressive games of that generation. With help from the Disney animators and Sega the game was actually completed in an insanely short period. Virgin was an up and coming studio with plenty of talent. The Genesis version of Aladdin garnered the most attention because of its pedigree. The movie is one Disney’s greatest achievements and the subsequent video games were all fantastic. It really is incredible just how much Aladdin dominated 1992.